To me, drones in FTL feel kinda the same way. #2. (Repair Drone) Send a Repair Drone to fix their Shields. Not using that fire suppression. The first thing to understand is that your main shield never helps against missiles or bombs. Boarding: general principles [] Combat []. [ 1] You launch the drone and it crashes through their hull, leaving a huge breach. It can only be destroyed if the enemy hacks your hacking system. I'm in sector 2 with level 3 shields, a drone system, and I just found two Defense Drone Mark IIs for free in 2 consecutive jumps. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. One gets mind controlled. Get a drone control system and a Defense drone Mk 1 (They often come standard with a drone control system). Drone control is huge. Removing power from drone control until the missile is actually fired should help a bit (shields, if reasonably possible, as well). Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. ago. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. (defense drone, high evasion, and also cloaking help though. The Overcharger Drone just seems to be a bit of a waste of time. A single drone will provide near-perfect. Eirh • 9 yr. It seems that the MK. The fire will slowly damage the system and give the enemy crew additional damage - and they can't put it out either. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout. This page will summarize the upgrade path for every system/subsystem in the mod, alongside a comparison to the prices of the upgrade levels from vanilla and a link to each one's Internal Upgrades. Sadly, while a launcher that literally fires two missiles for the price of one sounds great, in practice the Pegasus is frustratingly poor. Very useful if your. Ray Robertson 님이 마지막으로 수정; 2018년 3월 15일 오전 12시 41분What is the point of this thing? I have shields to stop lasers and asteroids, what I want to stop is missiles. It takes a bit of practice, but it's incredibly useful. First of all, to answer your P. OR Your combat drone repeatedly fires at the automated ship. IMO MK. If Israeli defense forces launch a ground offensive into Gaza, they could use a mix of drone-enabled hacking tactics to find Hamas targets, coordinating cyber operations and. You have strong enough/resilient enough weapons that you don't have any. They reluctantly agree. For a drone to function, the drone control system must have enough power available, and the ship must have enough drone parts. Just fix the Sensors Subsystem. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. your shield which happens very rarely. Ancient ancestors of the Rockmen. ftl drone tier list . If you do this right you shouldn't have taken much damage, if at all any. Also, you don't have to do it while only HAVING missile weapons on your ship, you just can't USE those weapons in the fight. Obviously you do realize that you should fire both weapons at the same time at their Drone Control and keep Drone control damaged enough so that the defense drone is offline. With good timing, this can be done multiple times for each defense drone. Interesting hacking drone trick. Stores sell: Unlimited hull repairs Limited quantities of all resources (fuel,. It is only good when fighting with too many lasers vs. Category:Out of Fuel Events. This might be old news to many experienced players, but I've learned about this little trick recently and thought some people may find it useful. Instead, try buying a defense drone 2. If you're dead-set on getting it in particular, simply redo the first Sector until you run into a Defense Drone. I've found anti-combat drones to be moderately useful against the flagship, but their firing rate is much too slow to make a dent in the power. Stupidly good. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. (It's also useful for no-shields challenge runs, but obviously that's well out of the realm of normal play. I do have drone recovery arm. But if offence is sub-par against the Flagship, Hull Repair Drone could single-handedly save the game. It can only be destroyed if the enemy hacks your hacking system. Zoltan Cruiser [] Shields Holding - Destroy a ship before it gets through the Zoltan Shield. Members Online. 8% of Uncharted Nebulas have no stores at all. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. Send the crew to help immediately! YMMV tropes are no joke. The drones in the "bad" tier are more situational than they are outright bad, but several of them are pretty expensive both in terms of money and in terms of power for what they do. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. Alex Grynkewich said Wednesday. They are particularly common in Engi sectors, which I personally tend to avoid. Hacker Cruiser type A now starts with a mini defense drone and drone control. Each of the player ships have gained and lost weapons, drones, and systems with the change to Captain's Edition. It has a boarding drone, a defense drone, a beam drone and a combat drone. For more information, see Laser weapons. I've beaten the end boss without ever having a defense drone, but it was rather painful. I find DD2 mostly useless as I want it targeting only things that bypass shields like missiles and drones. #1. FTL Sectors Alignment Chart — Danger vs. Hacking-1 can typically delay weapons by 8 seconds: 4 seconds of "reverse charge", followed by 4 seconds of getting back what charge was lost. FTL: Faster Than Light. Most of the time, even though it shoots at the projectile, the projectile still manages to pass through, because the drone itself is slow at firing. Bombs are the only weapons that can be fired at your own ship. So, to answer your question more directly, the shield overcharger isn't very good, and you should definitely not be purchasing it very often. 3. Industry. Kinda like a one-two punch so to speak. The best counter is cloaking. Having less than 5% oxygen in a room damages non-drones inside for 6. Have a Defense Drone (which will usually shoot down the incoming Missile) Prevent the enemy from firing its missiles. Make it the same cooldown as launching a new defence/attack drone. 1. This random event occurs in: Slug Home Nebula in a nebula. Turning off dynamic backgrounds is the only. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). - Asteroid fields may cause severe game lag. If you haven’t got a defense drone, or the enemy drone breaks through, get ready for the hurt. FTL: Faster Than Light. Required Aspects: Purchase FTL: Faster Than Light Suggested Aspects: Don't pirate it :p Achievement Walkthrough:. 1: Never be dependent on missiles to win; as you said; the enemy requires only a defense drone to stop your missiles. Systems are equipment that provides your ship with capabilities; they need reactor power to function. Members Online. The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. Ancestry – Find the secret sector with the. It's great against the flagship, especially in combination with Defense Drone 1. Drones. High. Agreeing to improve the ship reactor in exchange for resources in the Improve reactor for supplies event while. "Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry" Default name: The Torus Starting Crew: 2 Engi, 1 Human Starting Reactor: 10 Starting Systems: Piloting (1) Doors (1) Sensors (1) Medbay (1) Oxygen (1) Shields (2) Engines (2) Weapons (3) Drones (3) Starting Weapon: Ion Blast II. Between this point and the limited Drone slots, a Drone Control is a notably flawed purchase, especially if you're specifically thinking of slotting in a Defense Drone. It may work on smaller ships, though. Most tracks come in two parts, one for exploration and one for battle, the game crossfading between the two depending on the situation. Offensive drones are nice too though, you can pick up a few ion weapons and let drones do all the damage. Agreed, legit tactic. Then make sure you fire both your missiles at the same time. Boarding drones cause breaches which take a while to repair and can damage crew while they're repairing once all the O2 is out of the room. The Long-Ranged Scanners will detect no ship presence. 6%. A defense drone shot was coded to lead its target and a hacking drone was coded to stop when depowered. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. To be able to recover hacking and boarding drones as well? That should bump the cost of the arm up to 100+. I think it's underrated. 4. The mark I will take on solely missiles, while mark II will help with other missiles comming in from RFS and also the ocassional everything else. (Defense Drone) Use a Defense Drone to protect their ship while they. This event can occur only once per sector. Just remember that Defense Drones can shoot down missiles. Command: AUG id. #S tier. Beacons; Events. They offer goods and services in exchange for scrap. If the ship is very long (i. hachkc • 9 mo. An odd defensive option you have in the event of hacking drones is hacking their hacking room. Drones are good at sustain damage. We recently lost contact with a cargo ship that was set to deliver more construction materials. For as long as there is power to the hacking drone, the doors remain locked, but triggering the actual hacking process will cause different effects depending on the targeted system . 2. The more oblong the ship, the more likely it is that the drone will be too far from the missile to react in time. Defense Drones Mk I are probably the best case of the effect where people only remember bad luck strikes and pretty much skip good luck strikes in their RNG-induced rage. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. If you have a drone recovery arm, drone control becomes much more attractive. If you're dead-set on getting it in particular, simply redo the first Sector until you run into a Defense Drone-carrying. A boarding ship will obviously have very little trouble. When boarders and defending crew are in the same room, they fight. Shield Piercing Missiles ignore shields. 50 scrap and will probably save you hundreds of scrap in saved damage over the course of the game. Garbage Tier: Ion Intruder (*I haven't actually played with this much, but my impression is that it's very weak for the player) Anti-Drone Drone. Their satellite defense system has gone haywire. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. Obviously a big balancing con of hacking is that defense drones can actually do something about it. Rebel fight chance. Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. 1 drones seem much better than MK. Their innate energy can power ship systems. Stores can be found at designated beacons or in events. 3 Cargo ship floating near the beacon. (Defense Drone) Use a Defense Drone to protect their ship. The simplest is to get the Defense Scrambler which disables all enemy defense drones. I had a defense drone MK 1 and a defense drone Mk 2 going. 90% of the time, the hacking drone or the boarding drone just floats right on by and attaches to my ship. In fact I actually rarely use them in my runs, since I usually find other systems than drones better on most ships. Reach Sector 8 with the Mantis Cruiser using Layout B. Agreeing to improve the ship reactor in exchange. I find DD2 mostly useless as I want it targeting only things that. This thing is awesome, in that it deletes all those missiles and pesky flak projectiles before they hit my ship. Each laser shot temporarily removes a shield layer. These anaerobic beings seem friendly enough. Defense mark I drone helps with phase 2 a lot because it can shoot down the boarding drones. Generally if the enemy has poor weapons and evade you turn off the Artemis and do a slow-and-steady pummeling using the BL2, if it has good weapons or a particularly annoying drone other than a defense drone turn off engines for a moment and shoot down weapon/drone control with the Artemis, and finally if the poor ship is one of those rare all. No need for Crew Teleporter. Last night I had a Stealth C run going, with two shield drones (1 Shield+ and 1 normal) plus a defense drone. Drone control is really important for true ending, especially anti-drone for the boss. Hacking is a system introduced in the FTL: Advanced Edition update . It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. Pirate attacking civilian distress. Some might argue getting drones is a good alternative but using 1 drone part in every encounter is not an efficient move especially starting out. Ideally you want to have good defences and kill it fast. Basic Laser (Mantis A, Kestrel B) 1 shot every 10 seconds… there are better weapons for 1 power. I think they both have a chance to miss missiles though, even though they travel slower than lasers so I'm not sure. No, it's a part of Advanced Edition. Augments. The Captain's Edition loadouts show off some of the new features in the mod, as well as create a tougher challenge; these loadouts can be reverted back to their originals with an additional (optional) mod, CE Vanilla Player Ship Loadouts. All laser shots deplete a single shield layer, but some (Heavy. So for 150 I could get one bar of cloaking, or for 85 minus the selling price for the System Repair drone it came with, I immediately got Hull Repair and DD I online. Drone recovery arm is amazing. g. 75 second cooldown. Hacking DDD (Defense Drone Dodging) : It is possible to stop in mid-air your Hacking Drone by removing power from the. Types of Events. A defense drone 2, which has the same cost and power requirement, can block more projectiles in most situations, can block projectiles that would do multiple points of damage to. Fire with the new and power back the old for an extra shot. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Repair Bot Dispersal is absurdly good and one of the only 100% auto-buy augs. mixtures of Defense Drone I, II or Anti-Drone, and you have to both look out for the different projectile speeds, firing times and making sure the drones fire at oblique rather than straight-on angles so the projectiles can actually miss. A single drone will provide near-perfect defense against non-synchronized missiles. It says: "You find the source of the distress call, a small research station. (Teleporter) Offer to beam them aboard your ship. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. (Repair Drone) Send a repair drone to assist in fixing their ship's shields. • 6 yr. FTL Ship Analysis: Engi Cruisers. If you wanna use a defense drone, you are better off using a regular one for it instead of omni, but use omnidrone over any other anti-drone i’d say. Teleporting basics: Can send as much crew as teleport pads are available. A Defense Drone 1 only helps you in a fight where there's some physical projectile incoming (flak, missile, asteroid, boarding/hacking drone). Also the people who say legit are. If the boarding drone on the second stage hits your helm/engine rom then that is an immediate -10% evasion, a hull breach, and an aggressor with lots of HP who can survive in a room without oxygen. I think B has slightly more confortable start with two shields and defense drone. The Defense Drone Mark II can also shoot down lasers and ions; these may distract it from shooting a missile, but careful micro-management largely prevents that. 4 damage per second but already at under 10% of oxygen in a room. I make it to a store and it does have DC, but it comes with. Edit. I'd advise to be careful about some of these. 1 drones seem much better than MK. This fight, first time I had to use the anti-drone. Faster Than Light by Subset Games. The thing fires 2 shots but needs only 1 energy. About 3, defense scrambler is also great to have if you are doing true end because 10 shots in 1 second defense drones are a thing. Without being able to bring down its shields, the beam weapons are useless (unless I had the 2 damage ones). Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. The Long-Ranged Scanners will detect no ship presence. Renegade Weapons are a group of special weapons & drones which can be obtained by defeating the various Multiverse Renegade Cruiser minibosses. It mainly bugs me a little that the enemy AI ships defense drones are better than yours. The Long-Ranged Scanners will detect ship presence. I've started 2 (TWO!) MV games however the rebels wreck me by around sector 5, even with 3 shields they bombard me with missiles and ♥♥♥♥. Repair station. Mind Control might enable you to pick up an enemy member and sabotage the hacking. Nothing happens. For a more detailed chart of. Leto Missile (Zoltan A, Federation B) 2 seconds faster than Artemis, 1 less damage, not worth it. Originally posted by shareofhonor: The intention of the game is for the hack drone to be shot down by the defense drones otherwise they would not make it a. Faster Than Light Walkthrough - Faster Than-Light 438. You can actually bypass defensive drones with your hacking drone, and avoid it being shot down. When 2 drones are flying towards you, if you cloak right after your drone shoots down one, it will charge up and then shot down the other. One might aim at having a full burst laser barrage+cloaking and defense drones. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. That might mean targeting the drone system to disrupt repairs even when there are other undamaged systems to target. 2 Cargo ship docked to an empty space station. Nebula seen ships exchange fire. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Tough to justify only defense drones for a ship with 4 weapon bays and only 2 maximum drone bays, but the odds of a boarding or hacking drone getting to you are. Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D))Meh. Go to CIVILIAN_ASTEROIDS_BEACON_LIST2 (Repair. What do you guys think?The Long-Ranged Scanners will detect no ship presence. Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety. You follow the distress beacon to a tiny asteroid belt. Shooting missiles at all while a defense drone is active is a complete waste. Drone Control is the system used to launch and maintain drones. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. Ancestry – Find the secret sector with the. Defense drones will look at an incoming hacking bit when it gets close enough so if it looks like the hacking bit is going to hit something benign you can depower the defense drone and let it through. I did eat quite a few missiles cause I refused to give up the double boarding for defense drone. Having something which can constantly break shield allows you to focus your guns on systems you want to target. Why not just buy a Defense II drone, which does. advertisement. Drone Control is not a standard system and many ships launch from the Hangar without it. It feels like driving manual vs automatic. The hacking drone will almost always get through even against two defense drones. Gives you time to power up a defense drone to shoot them down. Drones. FTL: Faster Than Light Wiki is a FANDOM Games Community. Indeed he argues that "commercial drone technology is so widely available that anyone could build a crude DIY attack drone for a few hundred dollars, and some terrorist. Drones. While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. Along with this, the first of its super-weapons comes online. Descended from a splinter group of Rockmen who rejected their species' violent ways long ago, the Crystalmen are almost completely unknown in the galaxy, having hidden from all other sentient life. The Federation now knows that you hold the power to destroy the Flagship, and they will battle the Rebels on all fronts to buy you time to go and tangle with the behemoth. 13. Cloaking and Hacking works very well together and can make you invincible if you hack weapons. Bombs or missiles to weaken the shield subsystem (bombs are better because they can't be blocked by a defense drone) before using the lasers The weapon pre-igniter augmentation gives you a free shot A fully experienced crewmember operating the weapon controls and the automated reloader augmentation speed up weapon reloading to give. It is only good when fighting with too many lasers vs. The designs of the ships closely mirror certain player-controllable ships. The Defense Drone Mk 1 is most cost efficient scrap saving purchase in the game. This random event occurs in: Engi Controlled Sector Engi Homeworlds Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect no ship presence. . There are a few ways to get past defense drones. I never go into the Flagship fight counting on missiles, but the Artemis is not bad against the other stages, so sometimes I'll end up with 7 power in the. 140 votes, 23 comments. cooperred • 5 yr. It appears a small laboratory fire got out of control and is threatening to destroy the station. One thing that wasn’t taken into consideration is enemy Defense Drones. I had a combat drone and a defense drone mark 1 with level 2 drone system. This is, horrifyingly, actually less unreasonable than the prior achievement. When activated, this will prevent (or interrupt) their hacking process. Hull repair is then great, because you're no longer wasting drone parts for the Defense drone and can use them for hull recovery. If you have a drone recovery arm, drone control becomes much more attractive. Ideally Id like to have a mark I and a mark II defense drone. hachkc • 9 mo. Running two at opposite sides makes that less likely. Systems are equipment that provides your ship with capabilities; they need reactor power to function. #10. The advantage of weapons is - you can control what to target. your shield which happens very rarely. Also a good idea to hack the Shields if you have anti-ship drones, but the stress this puts on Drone Parts is pretty high. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. Other drones are mostly useless, unless you get drone recovery arm. -oh wait never mind. The Defense Drone blue option (and a Repair drone blue option) leads to rewards and a quest marker, but results in 4 hull damage. Cloak is generally better for the final boss, but I think defense drone prevents far more damage over the course of the game and better reduces the risk of runaway events (missile hits weapons, causes breach, extends fight, more damage over time, etc). Drones fucking rock, a laser drone is better than most laser weapons, boarding/combat drones are better than a rockman or a matis (and are EASILY replaceable, seriously they could die upwards of 10 times in one fight) and there is. Lily-Olivia • 9 yr. Members Online. This is a great first sector decimator. But the bigger problem is that drone control becomes a waste of system slot in late game. If you already have a defense drone you don't need that and should go for hacking. Added more events for talking to certain crew. Two Defense 1 Drones are supposed to be stronger than one Defense 2 Drone: they cost an extra Drone slot. Total achievements: 51 You must be logged in to compare these stats to your own 38. The faster-than-light weapons I will be placing on this list are undoubtedly one of the best. What you really need is a way to cripple the flagship's offense while you find a way to pass through his shields. The Rebel Flagship Edit The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. Instead of countering, it mind controls the enemy crew. An expansive mod for the game FTL: Faster Than Light. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Prevents enemy defense drones from targeting anything. But then, because of the healing drones. 2 mark II's would just fire at the same targets and sometimes miss the opportunity to shoot down the missiles"You wait in apprehension, but the tunnel only continues to get bigger. 1: Never be dependent on missiles to win; as you said; the enemy requires only a defense drone to stop your missiles. This is a solid weapon especially early in the game, but does get worse the further into the game you go. This is the achievement we're after in this guide. Two combat drones is great, as is a defense drone + combat drone. Certain drones do stay powered after a jump - repair drones and anti-personnel drones in particular. Drone lists should properly work for blue options in events; Defense Drones will be able to target all flak weaponry; Fixed: Charge Weapons could find themselves in a state where they were unable to fire; Fixed: Combat Drones would not be able to fire if the drone system was hacked (even with the pulse inactive). ) It costs 4 power, requiring a relevant Drone System upgrade and more free power to operate - neither of which is free, and the power might be limited by both cost. Drones are a consumable item, similar to missiles, that can either defend your ship, or attack the enemies. For more information, see Flak weapons. Here's a report of a shieldless win on Hard difficulty in FTL. I can't upgrade both shields and dodging with the increased scrap cost on ship upgrades!Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. The ultimate goal of any game of Faster Than Light, sector 8 will always be this daunting place. That actually really helped with the end-game, especially the drones. They arrived to the FTL universe with the release of FTL: Advanced Edition. If it. A page for describing YMMV: FTL: Faster Than Light. The second phase, note that the Ion weapon is cut off the ship and there is noone manning the guns. Firebomb the weapons room, then board it with Rockmen. Hacker Cruiser type A now starts with a mini defense drone and drone control. Each flak projectile depletes one shield layer, just like a laser. Strategies: If you use one power bar of cloak early enough in the power surge, you can often have it cooled down by the next power surge. Beam Drone 2 hits Zoltan Shields twice for 2 damage total. Allows you to send your crew-members to board enemy vessels. The drone will shoot down incoming boarding drones, and the mothership will eventually run out, making the whole affair much less stressful. Whilst the MK. 1. This ship is made for good defense and teleporting raiding parties on board enemy ships. Added more events for talking to certain crew. Sensors: I don't think I have ever bought them if I didn't start with them. Their fire suppression system is not responding. The white option only has a chance for hull damage but lower rewards), but the Teleporter blue options gives no hull damage at all. If I decide to get drone control, these are my picks. You want a defense drone on the boss, and you want one along the way for any enemy that has missiles. It can't. 4. If you have the drone slots and a drone recovery arm, or are near the end of the game and have lots of drone parts, defense drone 1. This way the hacking and cloaking stay synchronised. Members Online. The good news is that due to the drone system, at least the enemy weapons tend to have less power, so you'll take less hull damage than usual. Your overall oxygen will drop, but it's worth to make fighting the drone easier. Defense Drones Don't Do D'anything Destroy a ship that has a Defense Drone without using any form of offense aside missiles. Drones are created instantly, but drones that operate within the ship, system repair and anti-personnel drones, need a short time to start up. As boss ships, these enemies have set weapon, system and crew loadouts, and drop unique weapons. Add a comment. " Renegade Cruisers are rare elite multiverse travelers that the player will sometimes encounter in their mission. [ 1] Use a drone to protect their ship.